If you enjoy action and strategy, Age of Empires 2 is a must-have game that makes huge advances on its predecessor. Graphics are a nice improvement, but most important is that everything seems more in scale. The unique units and varied architectures associated with the different civilisations allow. Age of Empires II has been re-imagined in high definition with new features, trading cards, improved AI, workshop support, multiplayer, Steamworks integration and more! Combining the features of hit games Dune II and Civilization, this strategy adventure proves to be one of the more challenging and graphically advanced we've seen in some time. We were floored by the program's highly detailed graphics, based on an isometric, two-dimensional design, which presents a world of medieval warfare in which you can practically feel the gritty action. Even when compared to more contemporary graphics, the game's soldiers and weapons, the program environment, and especially the interface elements will satisfy players. The interface is user-friendly and features plenty of options, including a great control system. Each of the 13 nations involved in Age of Empires II has its own strategic advantages over the others, and most units are put together on a 'ro-sham-bo' strategy. The game includes historical scenarios as well as 'skirmish' modes and multiplayer options. The game's choice of music adds an appropriate tension to the gameplay, and in a nice touch, the warriors of different nations speak in their native languages. Overall, we can't wait to get our battle gear on again. Any fan of historic action games who hasn't yet experienced Age of Empires should be sure to at least download this demo version. Full Specifications General Publisher Publisher web site Release Date November 17, 1999 Date Added November 17, 1999 Version 1.0 Category Category Subcategory Operating Systems Operating Systems Windows 95/98 Additional Requirements Pentium-166, Windows 95/98/NT 4.0 with Service Pack 5, 32MB RAM, 2MB of VRAM Download Information File Size 46.81MB File Name External File Popularity Total Downloads 4,820,348 Downloads Last Week 14 Pricing License Model Free to try Limitations Not available Price Free. Contents [] Tactics and placement Wonders only serve as a victory condition, and as such they must be used only in game modes that allow that kind of victory. When a player starts to build a Wonder, every other player receives a notification with the location of the Wonder so they know where to steer their aggression. Wonders should be placed in a well defended area so it is better to first build up a strong fortification composed of,, and, so basically perform a late-game strategy. In any case the player must be prepared to be the main focus of all enemy attacks and prepare to defend the Wonder. It is advised to have a huge army to defend against attacking armies, particularly. Since the Wonder takes incredibly long to be built, it is advised to build it with as many as possible while also leave them near the area once they finish in case the Wonder needs to be repaired. In team games the support of allies while defending is highly valuable. It is possible (but costly) to create more than one Wonder so that if one does not stand, other Wonders can stand for the time required to win the game.
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